Darkest Dungeon Review
I’m out of torches, and the dungeon is getting dark. I only have two rooms left to explore, but I have no clue what’s ahead. My party is hurt and stressed out, with my Highwayman slinging insults at my party as a result of the intense stress he’s under, in turn putting pressure on the other party members and making them perform less adequately in fights. My Arbelist almost died earlier in the run, and an unlucky hit can easily kill her, who also happens to be my best character. I could retreat with this bag full of loot, but a mission failure will only stress out my characters more, and leave them unusable for a week or two as they recover from their dungeon delve. So what do I do? Push forward and risk the physical and mental health of my characters, or retreat and take the failure and the consequences of that?