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Into The Spine

NieR: Fatherhood and Sacrifice

The new God of War title released last month, and it had many gamers talking about a subject that’s not brought up often in the gaming sphere–fatherhood. It’s for a good reason, too, as the tale of Kratos and Atreus is an amazingly told tale. But as Kratos learns to build bonds with his son and deals with the loss of his wife, I can’t help but think of a lesser-known gaming father and his tale. His wasn’t a story of redemption, though, but of sacrificing everything for your child.
Into The Spine

Battlefield V’s Lack of Loot Boxes is EA’s First Step in The Right Direction

EA just held finished up its conference for E3, officially launching off the annual conference’s festivities. While many were interested to see more about Anthem or the surprise release of Unravel Two, one of EA’s smaller announcements really stuck out to me near the beginning of the conference. In the info dump about EA’s latest shooter, Battlefield V, the publisher revealed that there will not be any loot boxes, nor even a premium pass for one of the company’s bigger titles of the year.
Into The Spine

The ArenaNet Debacle Points to a More Troublesome Trend in the Game Industry

Two employees were fired from ArenaNet that stemmed from a Twitter altercation. The long of short of it is, a group of Redditors saw a relatively mild, if slightly rude, comment from a game developer, and saw it as a great opportunity to attack the developer and ArenaNet in general. Of course, this is regardless of the feelings of the person whom the developer’s original comment was aimed at. As a result, Jessica Price and Peter Fries lost their positions at ArenaNet, the first for the comment itself and the second for defending her.
Into The Spine

Pokémon GO’s New Social Features Lacks Social Fortitude

Pokémon GO recently released a big update to its popular app. After being asked for and promised for years, players can finally add fellow trainers as friends, and play together while they hunt for more pocket creatures. However, there are some annoying caveats to this new feature–besides some of the more important features of the Friend system being local only (no trading internationally here), players must hit level 10 before they can start adding Friends. Given all of the other limitations that is placed on the system, it leaves me with one question… why?